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PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models (2505.22394v1)

Published 28 May 2025 in cs.CV

Abstract: We present PacTure, a novel framework for generating physically-based rendering (PBR) material textures from an untextured 3D mesh, a text description, and an optional image prompt. Early 2D generation-based texturing approaches generate textures sequentially from different views, resulting in long inference times and globally inconsistent textures. More recent approaches adopt multi-view generation with cross-view attention to enhance global consistency, which, however, limits the resolution for each view. In response to these weaknesses, we first introduce view packing, a novel technique that significantly increases the effective resolution for each view during multi-view generation without imposing additional inference cost, by formulating the arrangement of multi-view maps as a 2D rectangle bin packing problem. In contrast to UV mapping, it preserves the spatial proximity essential for image generation and maintains full compatibility with current 2D generative models. To further reduce the inference cost, we enable fine-grained control and multi-domain generation within the next-scale prediction autoregressive framework to create an efficient multi-view multi-domain generative backbone. Extensive experiments show that PacTure outperforms state-of-the-art methods in both quality of generated PBR textures and efficiency in training and inference.

Summary

  • The paper introduces a novel view packing technique and adapts autoregressive models to efficiently synthesize high-resolution PBR textures on 3D models.
  • It employs a concurrent multi-view generation strategy using geometric condition maps from multiple fixed viewpoints to maintain texture consistency.
  • Experimental results show significant improvements in fidelity (FID and CLIP scores) and faster inference times compared to traditional methods.

PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models

This essay provides an expert-level summary and discussion of the paper "PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models" (2505.22394). The paper introduces PacTure, which is a novel approach to generating high-quality Physically-Based Rendering (PBR) textures efficiently for 3D models using visual autoregressive models.

Introduction to PBR Texture Generation

The generation of PBR textures is crucial in industries requiring realistic 3D asset rendering, such as gaming and virtual/augmented reality. Traditional 2D generation approaches have faced issues such as inconsistent textures across different views, especially due to long inference times and resolution limitations. The paper addresses these issues with a novel view packing technique, leveraging visual autoregressive models to enhance both efficiency and quality of texture generation.

Core Innovations in PacTure

PacTure introduces several innovations to overcome the limitations of previous approaches:

  1. View Packing Technique: This is a central contribution that compactly arranges multi-view maps on an atlas, significantly increasing the effective resolution without increasing the inference cost. This technique enables superior utilization of the generative capacity by reducing wasted pixel space traditionally occupied by non-contributing background pixels. Figure 1

    Figure 1: We propose view packing to compactly pack multi-view maps onto the atlas as the condition and target maps for image generative models used in texturing.

  2. Multi-view PBR Texture Generation: Instead of sequential texturing, PacTure adopts a concurrent multi-view generation strategy. By using a next-scale prediction autoregressive framework, it allows fine-grained control and supports multi-domain outputs efficiently. The model demonstrated robust performance by utilizing geometric condition maps rendered from multiple fixed viewpoints.
  3. Autoregressive Model Adaptation: Adapting Infinity's next-scale prediction model, the paper introduces efficient modifications for fine-grained controls and domain-specific outputs, aligning generation across views and improving training efficiency.

Practical Implementation Insights

Implementing PacTure requires understanding its pipeline:

  • Geometry Condition Maps: From the input mesh and prompts, maps like position and surface normal are generated from six fixed views and are crucial for guiding texture generation. Figure 2

    Figure 2: An overview of our pipeline comprising geometry condition and image prompt rendering, view packing on an atlas, and deploying a generative model for textures.

  • Two-stage Generation Process: A single-view texture synthesis is used first, enabling high-quality albedo estimation, followed by multi-view generation benefiting from this reference, thus achieving consistent outputs across views. Figure 3

    Figure 3: The overview of our back-projection process.

Experimental Results

The paper provides extensive experimental analysis showing PacTure's superiority over existing methods. Notably:

  • Quality and Efficiency: PacTure achieves state-of-the-art results in generating PBR textures, with PBR attributes like albedo and roughness showing significant fidelity improvements.
  • Speed: The framework achieves faster generation times with enhanced texture details compared to both traditional and native 3D approaches, partly due to the efficient use of the autoregressive model and effective resolution increase through view packing. Figure 4

    Figure 4: Qualitative comparison between PacTure and baseline texturing methods.

Table 1 from the paper indicates substantial gains in quality (in terms of FID and CLIP scores) and efficiency (in terms of inference time), demonstrating that PacTure not only improves visual quality but also optimizes computational resources.

Conclusion

PacTure represents a significant advancement in PBR texture generation by addressing key challenges in resolution management and inference efficiency. Its novel application of view packing and adaptation of visual autoregressive models highlights the potential for automated, high-fidelity texturing in real-time applications. Future work could focus on extending these techniques to seamlessly handle complex occlusions and integrating PacTure with other robust generative models to further enhance detail and realism.

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