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DreamCraft3D++: Efficient Hierarchical 3D Generation with Multi-Plane Reconstruction Model (2410.12928v1)

Published 16 Oct 2024 in cs.CV

Abstract: We introduce DreamCraft3D++, an extension of DreamCraft3D that enables efficient high-quality generation of complex 3D assets. DreamCraft3D++ inherits the multi-stage generation process of DreamCraft3D, but replaces the time-consuming geometry sculpting optimization with a feed-forward multi-plane based reconstruction model, speeding up the process by 1000x. For texture refinement, we propose a training-free IP-Adapter module that is conditioned on the enhanced multi-view images to enhance texture and geometry consistency, providing a 4x faster alternative to DreamCraft3D's DreamBooth fine-tuning. Experiments on diverse datasets demonstrate DreamCraft3D++'s ability to generate creative 3D assets with intricate geometry and realistic 360{\deg} textures, outperforming state-of-the-art image-to-3D methods in quality and speed. The full implementation will be open-sourced to enable new possibilities in 3D content creation.

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Authors (9)
  1. Jingxiang Sun (20 papers)
  2. Cheng Peng (177 papers)
  3. Ruizhi Shao (24 papers)
  4. Yuan-Chen Guo (31 papers)
  5. Xiaochen Zhao (16 papers)
  6. Yangguang Li (44 papers)
  7. Yanpei Cao (6 papers)
  8. Bo Zhang (633 papers)
  9. Yebin Liu (115 papers)

Summary

Overview of DreamCraft3D++: Efficient Hierarchical 3D Generation with Multi-Plane Reconstruction Model

The research paper, "DreamCraft3D++: Efficient Hierarchical 3D Generation with Multi-Plane Reconstruction Model," presents an advanced methodology for generating complex 3D assets efficiently without compromising quality. The development builds upon the previously existing DreamCraft3D framework, adopting a more streamlined and effective approach by integrating a multi-plane reconstruction model.

Core Contributions

DreamCraft3D++ marks significant advancements in 3D content creation by addressing several challenges associated with existing methods. Notably, it eliminates the dependency on iterative geometry sculpting optimization phases that are computationally expensive. Instead, it employs a multi-plane reconstruction strategy that accelerates the generation process exponentially, achieving speeds up to 1000 times faster than its predecessor. The proposed system integrates an innovative U-Net-based architecture to achieve pixel-aligned multi-plane feature mapping.

Additionally, the paper introduces a training-free IP-Adapter module designed for texture refinement and geometric consistency improvement. This module surpasses traditional methods, like DreamBooth fine-tuning, by enhancing speed fourfold while ensuring high fidelity of 3D models.

Methodology and Components

The methodology is divided into distinct stages for improved efficiency:

  1. Multi-Plane Reconstruction Model (MP-LRM):
    • Utilizes multi-view images and normal maps as inputs.
    • Concatenates these inputs with Plücker ray embeddings to construct nonorthogonal multi-plane features. This model diverges from orthogonal triplane predictions used in previous studies.
    • Outputs textured meshes using the Flexicubes representation, which streamlines the rendering process and enhances reconstruction accuracy.
  2. Texture and Geometry Refinement:
    • Implements a view-dependent image prompting strategy using IP-Adapter, discarding the need for extensive training typical of DreamBooth.
    • Relies on both source and augmented multi-view inputs, dynamically adjusting to the camera's perspective for optimal results.
    • Enhances geometry and texture detail coherency through a novel iterative rendering approach.

Experiments and Results

The paper presents comprehensive experimental validation on challenging datasets including Google Scanned Objects (GSO), demonstrating superior performance in both quality and computational efficiency. The quantitative metrics such as PSNR, SSIM, and LPIPS indicate significant improvements over state-of-the-art benchmarks. DreamCraft3D++ consistently outperforms both feed-forward and optimization-based methods, affirming its robustness and versatility.

Implications and Future Directions

DreamCraft3D++ exemplifies a critical leap forward in 3D asset creation, facilitating rapid prototyping and rendering processes essential for applications in gaming, movies, and VR. The reduced computational overhead opens pathways for more intricate and detailed artistic explorations within practical time constraints.

The framework's reliance on enhanced multi-view diffusion models for ultimate performance indicates potential improvements. Future developments could involve extending capabilities to full scene generation from varied input formats and integrating physically-based rendering for dynamic lighting conditions. Explorations into these areas could significantly broaden the usability and realism of generative 3D models.

In conclusion, DreamCraft3D++ sets a new standard for efficient 3D model production, combining rapid generation with remarkable detail, and providing a foundation for the next generation of realistic, interactive 3D environments.