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Exploiting Radiance Fields for Grasp Generation on Novel Synthetic Views

Published 16 May 2025 in cs.RO and cs.CV | (2505.11467v1)

Abstract: Vision based robot manipulation uses cameras to capture one or more images of a scene containing the objects to be manipulated. Taking multiple images can help if any object is occluded from one viewpoint but more visible from another viewpoint. However, the camera has to be moved to a sequence of suitable positions for capturing multiple images, which requires time and may not always be possible, due to reachability constraints. So while additional images can produce more accurate grasp poses due to the extra information available, the time-cost goes up with the number of additional views sampled. Scene representations like Gaussian Splatting are capable of rendering accurate photorealistic virtual images from user-specified novel viewpoints. In this work, we show initial results which indicate that novel view synthesis can provide additional context in generating grasp poses. Our experiments on the Graspnet-1billion dataset show that novel views contributed force-closure grasps in addition to the force-closure grasps obtained from sparsely sampled real views while also improving grasp coverage. In the future we hope this work can be extended to improve grasp extraction from radiance fields constructed with a single input image, using for example diffusion models or generalizable radiance fields.

Summary

Exploiting Radiance Fields for Grasp Generation on Novel Synthetic Views

This paper explores the intersection of vision based robot manipulation and novel view synthesis techniques, with a focus on enhancing grasp generation tasks. By leveraging radiance fields such as Neural Radiance Fields (NeRFs) and Gaussian Splatting, the authors demonstrate that virtual images generated from novel viewpoints can significantly improve the estimation of grasp poses. This approach addresses a fundamental challenge in robotic manipulation: the limitation of capturing multiple images from diverse physical viewpoints, restricted by time and spatial constraints.

Background and Motivation

In robotic manipulation, obtaining a comprehensive scene understanding is crucial for effective interaction with the environment. Classic scene representations consider point clouds, meshes, voxels, and neural radiance fields, facilitating various tasks such as object detection, classification, and grasp planning. Such representations often demand numerous viewpoints due to occlusions and the complexity of three-dimensional environments. However, physically capturing these views incurs significant temporal and mechanical costs.

NeRFs and other novel view synthesis techniques provide a solution by enabling the creation of new views from a limited set of input images, thereby enriching the information available for grasp planning without the need for physical camera repositioning. The authors build on this premise by hypothesizing that synthetic views can contribute additional context necessary for generating robust grasp configurations.

Methodology

The authors employ Gaussian Splatting to construct radiance fields from a small number of real images—specifically, three viewpoints selected from the Graspnet-1billion dataset, which features complex cluttered scenes. Using these sparse inputs, they synthesize 16 additional views, subsequently integrating them into the grasp generation process.

The grasp poses inferred from both real and synthetic views are evaluated using several post-processing strategies, including pose-Non-Maximum-Suppression (pose-NMS) and clustering with top-grasp filtering. These methods serve to reduce redundancy and prioritize high-quality grasp configurations based on established metrics like force-closure.

Results and Discussion

The experimental results indicate that introducing novel synthetic views enhances the overall grasp capability of a robotic system. Specifically, the synthesized views contribute additional force-closure grasp poses and improve grasp coverage across scene objects. This indicates that radiance fields enable a more comprehensive understanding of the scene, allowing for superior grasp planning.

The practical implication of this finding is profound; it suggests that robotic systems can maintain high grasping accuracy without necessitating extensive movements for image collection. This is particularly beneficial in dynamic environments where time and energy efficiency are paramount.

Future Directions

The paper sets the stage for further research in optimizing single-view input for scene reconstruction, aiming to minimize the number of required real images even further. Additionally, improving the algorithmic efficiency and quality of grasp extraction from radiance fields may yield more reliable application in real-world robotic systems.

In conclusion, this research underscores the potential of integrating novel view synthesis in robotic manipulation tasks. As techniques like NeRFs and Gaussian Splatting continue to advance, their application in robotics holds promise for increasingly sophisticated and efficient interaction capabilities. Future explorations in this domain could pave the way for broader implementation in various robotic manipulation contexts, including those involving complex and dynamic environments.

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