The Adaptive Complexity of Finding a Stationary Point
Abstract: In large-scale applications, such as machine learning, it is desirable to design non-convex optimization algorithms with a high degree of parallelization. In this work, we study the adaptive complexity of finding a stationary point, which is the minimal number of sequential rounds required to achieve stationarity given polynomially many queries executed in parallel at each round. For the high-dimensional case, i.e., $d = \widetilde{\Omega}(\varepsilon{-(2 + 2p)/p})$, we show that for any (potentially randomized) algorithm, there exists a function with Lipschitz $p$-th order derivatives such that the algorithm requires at least $\varepsilon{-(p+1)/p}$ iterations to find an $\varepsilon$-stationary point. Our lower bounds are tight and show that even with $\mathrm{poly}(d)$ queries per iteration, no algorithm has better convergence rate than those achievable with one-query-per-round algorithms. In other words, gradient descent, the cubic-regularized Newton's method, and the $p$-th order adaptive regularization method are adaptively optimal. Our proof relies upon novel analysis with the characterization of the output for the hardness potentials based on a chain-like structure with random partition. For the constant-dimensional case, i.e., $d = \Theta(1)$, we propose an algorithm that bridges grid search and gradient flow trapping, finding an approximate stationary point in constant iterations. Its asymptotic tightness is verified by a new lower bound on the required queries per iteration. We show there exists a smooth function such that any algorithm running with $\Theta(\log (1/\varepsilon))$ rounds requires at least $\widetilde{\Omega}((1/\varepsilon){(d-1)/2})$ queries per round. This lower bound is tight up to a logarithmic factor, and implies that the gradient flow trapping is adaptively optimal.
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