Papers
Topics
Authors
Recent
Search
2000 character limit reached

Learning Underwater Active Perception in Simulation

Published 23 Apr 2025 in cs.CV and cs.RO | (2504.17817v1)

Abstract: When employing underwater vehicles for the autonomous inspection of assets, it is crucial to consider and assess the water conditions. Indeed, they have a significant impact on the visibility, which also affects robotic operations. Turbidity can jeopardise the whole mission as it may prevent correct visual documentation of the inspected structures. Previous works have introduced methods to adapt to turbidity and backscattering, however, they also include manoeuvring and setup constraints. We propose a simple yet efficient approach to enable high-quality image acquisition of assets in a broad range of water conditions. This active perception framework includes a multi-layer perceptron (MLP) trained to predict image quality given a distance to a target and artificial light intensity. We generated a large synthetic dataset including ten water types with different levels of turbidity and backscattering. For this, we modified the modelling software Blender to better account for the underwater light propagation properties. We validated the approach in simulation and showed significant improvements in visual coverage and quality of imagery compared to traditional approaches. The project code is available on our project page at https://roboticimaging.org/Projects/ActiveUW/.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.