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UnIRe: Unsupervised Instance Decomposition for Dynamic Urban Scene Reconstruction

Published 1 Apr 2025 in cs.CV and cs.RO | (2504.00763v1)

Abstract: Reconstructing and decomposing dynamic urban scenes is crucial for autonomous driving, urban planning, and scene editing. However, existing methods fail to perform instance-aware decomposition without manual annotations, which is crucial for instance-level scene editing.We propose UnIRe, a 3D Gaussian Splatting (3DGS) based approach that decomposes a scene into a static background and individual dynamic instances using only RGB images and LiDAR point clouds. At its core, we introduce 4D superpoints, a novel representation that clusters multi-frame LiDAR points in 4D space, enabling unsupervised instance separation based on spatiotemporal correlations. These 4D superpoints serve as the foundation for our decomposed 4D initialization, i.e., providing spatial and temporal initialization to train a dynamic 3DGS for arbitrary dynamic classes without requiring bounding boxes or object templates.Furthermore, we introduce a smoothness regularization strategy in both 2D and 3D space, further improving the temporal stability.Experiments on benchmark datasets show that our method outperforms existing methods in decomposed dynamic scene reconstruction while enabling accurate and flexible instance-level editing, making it a practical solution for real-world applications.

Summary

Overview of UnIRe: Unsupervised Instance Decomposition for Dynamic Urban Scene Reconstruction

The research paper "UnIRe: Unsupervised Instance Decomposition for Dynamic Urban Scene Reconstruction" presents a novel framework aimed at improving the reconstruction and decomposition of dynamic urban scenes, a task essential for various applications such as autonomous driving, urban planning, and scene editing. Recognizing the limitations of existing methods that require manual annotations and struggle with instance-level decomposition, the authors propose UnIRe—a method that achieves unsupervised dynamic urban scene reconstruction using only RGB images and LiDAR point clouds.

Core Contributions

UnIRe leverages a 3D Gaussian Splatting (3DGS) approach for scene reconstruction, wherein its core innovation is the introduction of 4D superpoints. These 4D superpoints cluster multi-frame LiDAR points in a 4D space, facilitating unsupervised instance separation by exploiting spatiotemporal correlations. This approach allows for the decomposition of scenes into static and dynamic components without the need for bounding boxes or templates, further enabling instance-level editing of arbitrary dynamic classes, such as pedestrians and vehicles.

The authors integrate smoothness regularization in both 2D and 3D spaces to enhance temporal stability. This regularization ensures coherent motion across frames, a critical aspect for achieving high-fidelity rendering in dynamic environments.

Experiments conducted on benchmark datasets, specifically Waymo and KITTI, demonstrate that UnIRe not only outperforms existing methods in decomposed dynamic scene reconstruction but also facilitates accurate and flexible instance-level editing—a practical advancement for real-world applications in urban environments.

Methodology

UnIRe employs a two-layer representation model—static and dynamic—to capture the complexities of urban environments:

  1. Static Layer: Represented by a collection of static Gaussians computed from static LiDAR points and random sampling across the scene. This layer defines the stationary components of the urban environment.
  2. Dynamic Layer: Utilizes a canonical space representation combined with per-point deformation to model dynamic objects. This representation allows changes over time while retaining overall object identity, enhancing the capturing of dynamic motion without excessive memory consumption.

Dynamic instance decomposition is achieved through unsupervised clustering of 4D superpoints, a process that aligns clusters across frames by incorporating self-supervised flow estimation, thereby maintaining consistent identities for dynamic objects.

Implications and Future Directions

Practically, UnIRe significantly reduces the need for manual annotations, thus broadening its applicability across different urban environments. The instance-aware framework opens possibilities for more sophisticated scene editing applications, where individual dynamic elements can be manipulated independently.

Theoretically, the introduction of 4D superpoints represents a shift toward more advanced representations that capture temporal and spatial dynamics simultaneously. This lays the groundwork for further exploration into high-fidelity rendering and the modeling of more complex motions, such as non-rigid deformations often seen with human movements.

Future research may focus on refining the unsupervised learning components to accommodate even more dynamic and complex urban scenarios, possibly incorporating additional sensory data streams. Enhancing motion predictions to surpass the current limitations of constant velocity assumptions is another promising avenue, which could further bolster the realism and accuracy of dynamic scene reconstructions.

In conclusion, UnIRe provides a robust framework for dynamic urban scene reconstruction, bridging the gap toward annotation-free, high-fidelity dynamic scene modeling, thus representing a significant step forward in computer vision applications related to urban environments.

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