Papers
Topics
Authors
Recent
Search
2000 character limit reached

Situational Agency: The Framework for Designing Behavior in Agent-based art

Published 14 Feb 2025 in cs.HC, cs.AI, and cs.CY | (2503.16442v1)

Abstract: In the context of artificial life art and agent-based art, this paper draws on Simon Penny's {\itshape Aesthetic of Behavior} theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and the ensuing aesthetic experiences. We advocate for integrating the environment in which agents operate as the context for behavioral design, positing that the environment emerges through continuous interactions among agents, audiences, and other entities, forming an evolving network of meanings generated by these interactions. Artists create contexts by deploying and guiding these computational systems, audience participation, and agent behaviors through artist strategies. This framework is developed by analysing two categories of agent-based artworks, exploring the intersection of computational systems, audience participation, and artistic strategies in creating aesthetic experiences. This paper seeks to provide a contextual foundation and framework for designing agents' behaviors by conducting a comparative study focused on behavioural design strategies by the artists.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.