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CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting

Published 17 Mar 2025 in cs.CV and cs.AI | (2503.12836v5)

Abstract: 3D Gaussian Splatting (3DGS) is increasingly adopted in various academic and commercial applications due to its real-time and high-quality rendering capabilities, emphasizing the growing need for copyright protection technologies for 3DGS. However, the large model size of 3DGS requires developing efficient compression techniques. This highlights the necessity of an integrated framework that addresses copyright protection and data compression for 3D content. Nevertheless, existing 3DGS watermarking methods significantly degrade watermark performance under 3DGS compression methods, particularly quantization-based approaches that achieve superior compression performance. To ensure reliable watermark detection under compression, we propose a compression-tolerant anchor-based 3DGS watermarking, which preserves watermark integrity and rendering quality. This is achieved by introducing anchor-based 3DGS watermarking. We embed the watermark into the anchor attributes, particularly the anchor feature, to enhance security and rendering quality. We also propose a quantization distortion layer that injects quantization noise during training, preserving the watermark after quantization-based compression. Moreover, we employ a frequency-aware anchor growing strategy that improves rendering quality and watermark performance by effectively identifying Gaussians in high-frequency regions. Extensive experiments demonstrate that our proposed method preserves the watermark even under compression and maintains high rendering quality.

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