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A Graph-Enhanced Deep-Reinforcement Learning Framework for the Aircraft Landing Problem

Published 18 Feb 2025 in cs.LG, cs.AI, cs.SY, and eess.SY | (2502.12617v2)

Abstract: The Aircraft Landing Problem (ALP) is one of the challenging problems in aircraft transportation and management. The challenge is to schedule the arriving aircraft in a sequence so that the cost and delays are optimized. There are various solution approaches to solving this problem, most of which are based on operations research algorithms and meta-heuristics. Although traditional methods perform better on one or the other factors, there remains a problem of solving real-time rescheduling and computational scalability altogether. This paper presents a novel deep reinforcement learning (DRL) framework that combines graph neural networks with actor-critic architectures to address the ALP. This paper introduces three key contributions: A graph-based state representation that efficiently captures temporal and spatial relationships between aircraft, a specialized actor-critic architecture designed to handle multiple competing objectives in landing scheduling, and a runway balance strategy that ensures efficient resource utilization while maintaining safety constraints. The results show that the trained algorithm can be tested on different problem sets and the results are competitive to operation research algorithms. The experimental results on standard benchmark data sets demonstrate a 99.95% reduction in computational time compared to Mixed Integer Programming (MIP) and 38% higher runway throughput over First Come First Serve (FCFS) approaches. Therefore, the proposed solution is competitive to traditional approaches and achieves substantial advancements. Notably, it does not require retraining, making it particularly suitable for industrial deployment. The frameworks capability to generate solutions within 1 second enables real-time rescheduling, addressing critical requirements of air traffic management.

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