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Generative Omnimatte: Learning to Decompose Video into Layers (2411.16683v2)

Published 25 Nov 2024 in cs.CV

Abstract: Given a video and a set of input object masks, an omnimatte method aims to decompose the video into semantically meaningful layers containing individual objects along with their associated effects, such as shadows and reflections. Existing omnimatte methods assume a static background or accurate pose and depth estimation and produce poor decompositions when these assumptions are violated. Furthermore, due to the lack of generative prior on natural videos, existing methods cannot complete dynamic occluded regions. We present a novel generative layered video decomposition framework to address the omnimatte problem. Our method does not assume a stationary scene or require camera pose or depth information and produces clean, complete layers, including convincing completions of occluded dynamic regions. Our core idea is to train a video diffusion model to identify and remove scene effects caused by a specific object. We show that this model can be finetuned from an existing video inpainting model with a small, carefully curated dataset, and demonstrate high-quality decompositions and editing results for a wide range of casually captured videos containing soft shadows, glossy reflections, splashing water, and more.

Summary

  • The paper introduces a generative video diffusion model with novel trimasks to effectively decompose videos into distinct semantic layers.
  • The approach overcomes static scene limitations by reliably handling occlusions and dynamic areas for improved layer separation.
  • Empirical results using metrics like PSNR and LPIPS demonstrate significant advances in video editing applications and segmentation accuracy.

Generative Omnimatte: Learning to Decompose Video into Layers

The paper entitled "Generative Omnimatte: Learning to Decompose Video into Layers" proposes a novel framework for generative video layer decomposition. The central ambition of this research is to enhance the decomposition of videos into semantically meaningful layers, which include individual objects and their effects such as shadows and reflections. This framework intends to overcome the limitations of existing omnimatte methods which often stumble when confronted with dynamic scenes and occluded regions due to their reliance on static backgrounds or precise camera pose and depth estimations.

Approach and Methodology

The proposed method leverages a generative video prior, particularly adapting a video diffusion model, to decompose video scenes into layers more effectively. The introduction of a generative component aims to mitigate the constraints encountered by previous decomposition methods, which are typically predicated on static assumptions and consequently falter in dynamic conditions. The authors capitalize on a video diffusion model trained on a substantial yet carefully curated dataset, which is further finetuned for the task of video layer decomposition.

Key to their approach is the formulation of novel trimasks, which delineate objects to be removed, preserved, or potentially altered, thus providing more nuanced control over the decomposition process. This is pivotal in handling the ambiguity associated with the association of effects like shadows or reflections with the corresponding objects. By reappropriating a video inpainting framework to focus on object-effect-removal with a trimask condition, the authors demonstrate significant improvement in isolating and retaining plausible video layers.

Numerical Results and Comparisons

The empirical results showcase notable improvements over existing methods, particularly in handling scenarios where previous methods failed due to assumptions of static backgrounds or inaccurate depth estimations. For instance, the authors emphasize the ability of their method to complete occluded dynamic areas convincingly and generate realistic layer decompositions across a diverse range of commonly captured video scenarios. The presented numerical evaluations, further underscored by qualitative visual assessments, illustrate the robustness of the proposed methodology, achieving superior scores, as evidenced by metrics such as PSNR and LPIPS.

Implications and Future Directions

The implications of this paper are manifold, primarily promoting the progress of video editing applications by facilitating the manipulation of each layer independently, potentially enabling novel video creations through object removal, movement retiming, or foreground stylization. From a theoretical standpoint, this research broadens the understanding of the capabilities inherent in generative models to discern and process complex video attributes without stringent apriori scene assumptions.

Looking forward, the development of more extensive datasets capturing more complex and varied real-life scenarios and effects could further enhance model training and decomposition accuracy. Additionally, the integration of more sophisticated segmentation methods or leveraging temporal coherence could address current limitations such as background overfitting or occlusion separations in extremely complex scenes.

In summary, this work represents a significant stride in the domain of video layer decomposition by integrating generative models. It paves the path for future exploration into more refined video editing techniques, both enhancing practical applications and enriching theoretical frameworks within computer vision research.

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