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DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos (2405.02280v2)

Published 3 May 2024 in cs.CV

Abstract: View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object dynamic scenes? There are two challenges in this direction: First, rendering error gradients are often insufficient to recover fast object motion, and second, view predictive generative models work much better for objects than whole scenes, so, score distillation objectives cannot currently be applied at the scene level directly. We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via 360-degree novel view synthesis. Our key insight is a "decompose-recompose" approach that factorizes the video scene into the background and object tracks, while also factorizing object motion into 3 components: object-centric deformation, object-to-world-frame transformation, and camera motion. Such decomposition permits rendering error gradients and object view-predictive models to recover object 3D completions and deformations while bounding box tracks guide the large object movements in the scene. We show extensive results on challenging DAVIS, Kubric, and self-captured videos with quantitative comparisons and a user preference study. Besides 4D scene generation, DreamScene4D obtains accurate 2D persistent point track by projecting the inferred 3D trajectories to 2D. We will release our code and hope our work will stimulate more research on fine-grained 4D understanding from videos.

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Authors (3)
  1. Wen-Hsuan Chu (4 papers)
  2. Lei Ke (31 papers)
  3. Katerina Fragkiadaki (61 papers)
Citations (15)

Summary

Unpacking "DreamScene4D": 3D Scene Generation from Monocular Videos

Introduction

In the quest to enhance our digital interaction with the physical world, one challenge has been converting 2D video data into three-dimensional and time-resolved (4D) scene models. This capability could fundamentally alter fields like VR, AR, autonomous driving, and more by providing richer interaction layers between real and virtual environments. DreamScene4D introduces a novel approach to synthesize dynamic 3D scenes from monocular videos featuring multiple objects and movements—a task that previously faced significant limitations.

Approach Overview

  • Decompose-Then-Recompose Scheme: The technique introduced by DreamScene4D innovatively decomposes videos into object and background components, handles occlusions, and reconstructs the scene in 3D. This method ensures detailed and dynamic 3D scene generation.
    • Video Scene Decomposition: Initial segmentation and tracking of each object in a video are performed, handling occlusions by using advanced inpainting techniques that fill in obscured sections of the video.
    • 3D Object and Scene Reconstruction: After decomposition, each object and the background are reconstructed in 3D. The model makes use of Gaussian representations for objects, which are optimized for both static and dynamic forms.
    • Motion Modeling: The motion of objects is deconstructed into simpler forms to separately handle camera motion, object deformation, and scaling transformations. This separation allows for more accurate and robust handling of complex movements and interactions within the video.

Key Findings and Results

  • DreamScene4D was extensively tested on challenging datasets such as DAVIS and Kubric, showing superior performance in generating dynamic 3D scenes from complex videos compared to existing state-of-the-art methods. This includes handling videos with rapid movement, occlusions, and multiple objects.
  • An interesting by-product of the method is its capability to accurately track 2D points on objects through their 3D trajectory projections, despite not being explicitly trained for this task.

Practical Implications and Future Prospects

While DreamScene4D has shown impressive capabilities, its real-world applicability can be extended further:

  • Enhanced VR and AR Experiences: By improving how dynamic real-world scenes are converted into 3D models, DreamScene4D can lead to much more immersive and interactive VR and AR applications.
  • Robotics and Autonomous Systems: For systems that interact with dynamic environments, this technology could provide better contextual understanding and safer navigation strategies.
  • Creative and Entertainment Industries: In filmmaking and game development, the ability to convert regular video into detailed 3D models can revolutionize how digital assets are created.

Looking ahead, the continued refinement of 3D scene reconstruction techniques will likely focus on improving the handling of even more complex scene dynamics, more efficient processing methods, and better integration with real-time applications.

Conclusion

DreamScene4D marks a significant step forward in the video-to-3D scene generation domain, particularly for complex scenarios with multiple interacting objects and considerable movements. Its "decompose-then-recompose" strategy effectively addresses previous limitations, setting the stage for groundbreaking applications across various fields. The future developments in this area are poised to enhance our interaction with and understanding of both digital and physical environments.