Space to Teach: Content-Rich Canvases for Visually-Intensive Education (2409.03072v1)
Abstract: With the decreasing cost of consumer display technologies making it easier for universities to have larger displays in classrooms, and the ubiquitous use of online tools such as collaborative whiteboards for remote learning during the COVID-19 pandemic, combining the two can be useful in higher education. This is especially true in visually intensive classes, such as data visualization courses, that can benefit from additional "space to teach," coined after the "space to think" sense-making idiom. In this paper, we reflect on our approach to using SAGE3, a collaborative whiteboard with advanced features, in higher education to teach visually intensive classes, provide examples of activities from our own visually-intensive courses, and present student feedback. We gather our observations into usage patterns for using content-rich canvases in education.
- E. Adar and E. Lee-Robbins. Roboviz: A game-centered project for information visualization education. IEEE Transactions on Visualization and Computer Graphics, 29(1):268–277, 2022.
- Systematic review of online collaborative whiteboard platforms for higher education. In Poster presented at the University of Edinburgh Learning and Teaching Conference, June, vol. 15, 2021.
- Space to think: large high-resolution displays for sensemaking. In E. D. Mynatt, D. Schoner, G. Fitzpatrick, S. E. Hudson, W. K. Edwards, and T. Rodden, eds., Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, April 10-15, 2010, pp. 55–64. ACM, Atlanta, Georgia, USA, 2010. doi: 10 . 1145/1753326 . 1753336
- Information visualization on large, high-resolution displays: Issues, challenges, and opportunities. Inf. Vis., 10(4):341–355, 2011. doi: 10 . 1177/1473871611415997
- Challenges and opportunities in data visualization education: A call to action. IEEE Transactions on Visualization and Computer Graphics, 30(1):649–660, 2024. doi: 10 . 1109/TVCG . 2023 . 3327378
- R. Ball and C. North. Effects of tiled high-resolution display on basic visualization and navigation tasks. In G. C. van der Veer and C. Gale, eds., Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, CHI 2005, April 2-7, 2005, pp. 1196–1199. ACM, Portland, Oregon, USA, 2005. doi: 10 . 1145/1056808 . 1056875
- Leveraging peer feedback to improve visualization education. In 2020 IEEE Pacific Visualization Symposium (PacificVis), pp. 146–155. IEEE, 2020.
- X. Bi and R. Balakrishnan. Comparing usage of a large high-resolution display to single or dual desktop displays for daily work. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’09, 10 pages, pp. 1005–1014. ACM, New York, NY, USA, 2009. doi: 10 . 1145/1518701 . 1518855
- Construct-a-vis: Exploring the free-form visualization processes of children. IEEE Transactions on Visualization and Computer Graphics, 26(1):451–460, 2020. doi: 10 . 1109/TVCG . 2019 . 2934804
- Educational data comics: What can comics do for education in visualization? In 2023 IEEE VIS Workshop on Visualization Education, Literacy, and Activities (EduVis), pp. 34–40, 2023. doi: 10 . 1109/EduVis60792 . 2023 . 00012
- Miro: Promoting collaboration through online whiteboard interaction. RELC Journal, p. 00336882231165061, 2023.
- Classification and analysis of techniques and tools for data visualization teaching. In 2021 IEEE Global Engineering Education Conference (EDUCON), pp. 1593–1599, 2021. doi: 10 . 1109/EDUCON46332 . 2021 . 9453917
- H. Handley. Best practices for using online interactive whiteboards. The Journal of Applied Instructional Design, 12(4):57–73, 2023.
- J. Harden. Exploring and evaluating the potential of 2d computational notebooks. In Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, pp. 97–99, 2023.
- “there is no reason anybody should be using 1d anymore”: Design and evaluation of 2d jupyter notebooks. In Graphics Interface 2023-second deadline, 2023.
- Exploring organization of computational notebook cells in 2d space. In 2022 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), pp. 1–6. IEEE, Rome, Italy, 2022.
- S. He and E. Adar. V iz i t c ards: A card-based toolkit for infovis design education. IEEE transactions on visualization and computer graphics, 23(1):561–570, 2016.
- Designing narrative-focused role-playing games for visualization literacy in young children. IEEE Transactions on Visualization and Computer Graphics, 27(2):924–934, 2021. doi: 10 . 1109/TVCG . 2020 . 3030464
- E. K. Johnson. Miro, miro: Student perceptions of a visual discussion board. In Proceedings of the 40th ACM International Conference on Design of Communication, SIGDOC ’22, 6 pages, p. 96–101. Association for Computing Machinery, New York, NY, USA, 2022. doi: 10 . 1145/3513130 . 3558983
- S. Kabil and N. Ilyas. The role of online whiteboard tools in supporting collaborative learning, learning experience, and satisfaction. The International Journal of Technologies in Learning, 30(2):23, 2023.
- Teaching information visualization. Information Visualization: human-centered issues and perspectives, pp. 65–91, 2008.
- Traces of time through space: Advantages of creating complex canvases in collaborative meetings. Proceedings of the ACM on Human-Computer Interaction, 5(ISS):1–20, 2021.
- An exploratory study of how abundant display space may support data analysis. In L. Malmborg and T. Pederson, eds., Nordic Conference on Human-Computer Interaction, NordiCHI ’12, October 14-17, 2012, pp. 558–567. ACM, Copenhagen, Denmark, 2012. doi: 10 . 1145/2399016 . 2399102
- Reflections on teaching ‘data exploration and visualisation’ in multiple modes. In 2023 IEEE VIS Workshop on Visualization Education, Literacy, and Activities (EduVis), pp. 28–33, 2023. doi: 10 . 1109/EduVis60792 . 2023 . 00011
- How visualization courses have changed over the past 10 years. IEEE Computer Graphics and Applications, 33(4):14–19, 2013. doi: 10 . 1109/MCG . 2013 . 57
- Comparison of emerging information visualization tools for higher education. In 2012 16th International Conference on Information Visualisation, pp. 100–105, 2012. doi: 10 . 1109/IV . 2012 . 27
- S. Project. Sage3. https://github.com/SAGE-3/next, 2023.
- T. Rojanarata. How online whiteboard promotes students’ collaborative skills in laboratory learning. In Proceedings of the 2020 8th International Conference on Information and Education Technology, ICIET 2020, 5 pages, p. 68–72. Association for Computing Machinery, New York, NY, USA, 2020. doi: 10 . 1145/3395245 . 3396433
- Sage3 - the smart amplified group environment. In Science Gateways 2023 (SG23). Zenodo, Oct. 2023. doi: 10 . 5281/zenodo . 10034793
- With similar visual angles, larger displays improve spatial performance. In G. Cockton and P. Korhonen, eds., Proceedings of the 2003 Conference on Human Factors in Computing Systems, CHI 2003, April 5-10, 2003, pp. 217–224. ACM, Ft. Lauderdale, Florida, USA, 2003. doi: 10 . 1145/642611 . 642650
- S. Team. Sage3 | sage3, 2024.
Collections
Sign up for free to add this paper to one or more collections.