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Real3D: Scaling Up Large Reconstruction Models with Real-World Images

Published 12 Jun 2024 in cs.CV | (2406.08479v1)

Abstract: The default strategy for training single-view Large Reconstruction Models (LRMs) follows the fully supervised route using large-scale datasets of synthetic 3D assets or multi-view captures. Although these resources simplify the training procedure, they are hard to scale up beyond the existing datasets and they are not necessarily representative of the real distribution of object shapes. To address these limitations, in this paper, we introduce Real3D, the first LRM system that can be trained using single-view real-world images. Real3D introduces a novel self-training framework that can benefit from both the existing synthetic data and diverse single-view real images. We propose two unsupervised losses that allow us to supervise LRMs at the pixel- and semantic-level, even for training examples without ground-truth 3D or novel views. To further improve performance and scale up the image data, we develop an automatic data curation approach to collect high-quality examples from in-the-wild images. Our experiments show that Real3D consistently outperforms prior work in four diverse evaluation settings that include real and synthetic data, as well as both in-domain and out-of-domain shapes. Code and model can be found here: https://hwjiang1510.github.io/Real3D/

Citations (8)

Summary

  • The paper introduces Real3D, a novel framework that trains large reconstruction models using only single-view real-world images.
  • The paper employs innovative unsupervised losses—cycle-consistency and semantic losses—to enable accurate 3D reconstructions without multi-view supervision.
  • The paper demonstrates a 0.74 PSNR improvement over prior methods, underscoring its scalability and practical impact on 3D computer vision.

Real3D: Scaling Up Large Reconstruction Models with Real-World Images - An Expert Analysis

The paper presents a novel framework, Real3D, aiming to address critical limitations encountered in training large reconstruction models (LRMs) for single-view 3D reconstruction tasks. Traditionally, LRMs have relied heavily on large-scale datasets of synthetic 3D assets or multi-view captures for supervised training. This approach, while simplifying the training process, has been challenging to scale and has often failed to represent the true distribution of object shapes in the real world.

Technical Contributions

The core contribution of this paper lies in introducing Real3D, the first LRM system designed to be trained using single-view real-world images. This introduction addresses the limitations of model training scalability and data distribution representativeness. The paper is structured around the following key innovations:

  1. Unsupervised Training Losses: The authors propose two novel unsupervised losses:
    • Cycle-Consistency Rendering Loss (Pixel-level): This loss guides the network to maintain consistency in its 3D reconstruction when rendering novel views and then attempting to reconstruct the original view from these novel perspectives.
    • Semantic Loss (Image-level): This loss leverages the similarity between the input view and the rendered novel views at a high level, using CLIP models to ensure semantic consistency.
  2. Automatic Data Curation: To enhance the quality of real-world images used for training, an automated data curation method is introduced. This method utilizes recent advances in instance segmentation and depth estimation to filter out occluded and low-quality images efficiently.
  3. Self-Training Framework: By incorporating a self-training framework, Real3D can leverage both synthetic and real-world data without requiring ground-truth novel views for real images. This is achieved through a combination of supervised learning on synthetic data and unsupervised learning on real data.

Experimental Evaluation

The effectiveness of Real3D is demonstrated through extensive experimentation across diverse datasets, including real and synthetic data, covering both in-domain and out-of-domain shapes. Key findings from the experiments include:

  • Superior Performance: Real3D consistently outperforms prior methods across multiple evaluation metrics. For instance, it demonstrates an average improvement of 0.74 PSNR over TripoSR, showcasing the substantial advantages of the proposed self-training approach.
  • Effective Use of Real Data: The utilization of single-view real data results in notable improvements in model performance compared to traditional multi-view training approaches.
  • Data Scalability: The experiments indicate that the performance of Real3D scales positively with the amount of real-world data incorporated during training, highlighting its potential for future expansions.

Table 1 succinctly summarizes some of these improvements:

\begin{table}[h] \tiny \caption{Evaluation results of Real3D on various datasets compared to baseline models (PSNR values).} \begin{tabular}{l|c|c|c|c} \hline Method & MVImgNet & CO3D & OmniObject3D & WildImages \ \hline TripoSR & 19.81 & 18.44 & 19.43 & 18.18 \ Real3D & \textbf{20.53} & \textbf{19.18} & \textbf{20.17} & \textbf{19.00} \ \hline \end{tabular} \end{table}

Theoretical and Practical Implications

The implications of Real3D extend both theoretically and practically:

  • Theoretical: The development of unsupervised losses, especially the pixel-level cycle consistency and semantic-level guidance, provides a robust framework for self-supervised learning in the context of 3D reconstruction. This methodology reduces reliance on large-scale multi-view data, addressing a fundamental bottleneck in scaling up LRM training.
  • Practical: From a practical standpoint, Real3D's ability to train on single-view real-world images opens the door to harnessing vast existing image datasets like ImageNet or LAION without requiring extensive 3D or multi-view annotations. This can significantly impact fields such as augmented reality, robotics, and content generation, where accurate and scalable 3D models are crucial.

Future Directions

The results and methodology proposed in Real3D suggest several future research directions:

  • Incorporating Camera Intrinsics Estimation: As noted, Real3D currently uses a constant intrinsics assumption for real-world images. Integrating a module to estimate camera intrinsics dynamically could further enhance its performance.
  • Expanding Real-World Data Utilization: Scaling the usage of diverse real-world image datasets beyond those explored in this paper can provide a richer set of training instances, potentially improving the robustness and generalization of the model.
  • Application to Diverse Domains: Exploring the use of Real3D in various practical applications—like autonomous driving, where real-world scenes are complex—could validate and extend the framework's utility.

Conclusion

Real3D represents a significant advancement in the field of single-view 3D reconstruction models by addressing critical limitations related to data scalability and distribution representativeness. Through innovative self-training mechanisms and unsupervised losses, it paves the way for leveraging vast quantities of real-world single-view images, positioning itself as a versatile and scalable solution for future research and applications in 3D computer vision.

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