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A Geometric Algorithm for Tubular Shape Reconstruction from Skeletal Representation

Published 20 Feb 2024 in cs.CV and cs.CG | (2402.12797v3)

Abstract: We introduce a novel approach for the reconstruction of tubular shapes from skeletal representations. Our method processes all skeletal points as a whole, eliminating the need for splitting input structure into multiple segments. We represent the tubular shape as a truncated signed distance function (TSDF) in a voxel hashing manner, in which the signed distance between a voxel center and the object is computed through a simple geometric algorithm. Our method does not involve any surface sampling scheme or solving large matrix equations, and therefore is a faster and more elegant solution for tubular shape reconstruction compared to other approaches. Experiments demonstrate the efficiency and effectiveness of the proposed method. Code is avaliable at https://github.com/wlsdzyzl/Dragon.

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