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Reverse Projection: Real-Time Local Space Texture Mapping

Published 10 Jan 2024 in cs.CV | (2401.05593v1)

Abstract: We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that are computed in local space textures and outward-looking, users using low-end android devices to high-end gaming desktops are able to enjoy the personalization of their assets. We believe our proposed pipeline is a step in improving the speed and versatility of model painting.

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References (4)
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  2. Takeo Igarashi and Dennis Cosgrove. 2001. Adaptive Unwrapping for Interactive Texture Painting. In Proceedings of the 2001 Symposium on Interactive 3D Graphics (I3D ’01). Association for Computing Machinery, New York, NY, USA, 209–216. https://doi.org/10.1145/364338.364404
  3. Gábor Liktor. 2008. Ray tracing implicit surfaces on the GPU. In 12th Central European Seminar on Computer Graphics (CESCG 2008 Proceedings). Technische Universität Wien, Institut für Computergraphik und Algorithmen.
  4. Pmomo: Projection Mapping on Movable 3D Object. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 781–790. https://doi.org/10.1145/2858036.2858329
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