Papers
Topics
Authors
Recent
Detailed Answer
Quick Answer
Concise responses based on abstracts only
Detailed Answer
Well-researched responses based on abstracts and relevant paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses
Gemini 2.5 Flash
Gemini 2.5 Flash 82 tok/s
Gemini 2.5 Pro 47 tok/s Pro
GPT-5 Medium 14 tok/s Pro
GPT-5 High 16 tok/s Pro
GPT-4o 117 tok/s Pro
Kimi K2 200 tok/s Pro
GPT OSS 120B 469 tok/s Pro
Claude Sonnet 4 36 tok/s Pro
2000 character limit reached

Talking Head(?) Anime from a Single Image 4: Improved Model and Its Distillation (2311.17409v2)

Published 29 Nov 2023 in cs.CV

Abstract: We study the problem of creating a character model that can be controlled in real time from a single image of an anime character. A solution to this problem would greatly reduce the cost of creating avatars, computer games, and other interactive applications. Talking Head Anime 3 (THA3) is an open source project that attempts to directly address the problem. It takes as input (1) an image of an anime character's upper body and (2) a 45-dimensional pose vector and outputs a new image of the same character taking the specified pose. The range of possible movements is expressive enough for personal avatars and certain types of game characters. However, the system is too slow to generate animations in real time on common PCs, and its image quality can be improved. In this paper, we improve THA3 in two ways. First, we propose new architectures for constituent networks that rotate the character's head and body based on U-Nets with attention that are widely used in modern generative models. The new architectures consistently yield better image quality than the THA3 baseline. Nevertheless, they also make the whole system much slower: it takes up to 150 milliseconds to generate a frame. Second, we propose a technique to distill the system into a small network (less than 2 MB) that can generate 512x512 animation frames in real time (under 30 FPS) using consumer gaming GPUs while keeping the image quality close to that of the full system. This improvement makes the whole system practical for real-time applications.

Citations (4)
List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Summary

We haven't generated a summary for this paper yet.

Dice Question Streamline Icon: https://streamlinehq.com

Follow-Up Questions

We haven't generated follow-up questions for this paper yet.

Authors (1)

X Twitter Logo Streamline Icon: https://streamlinehq.com