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RepSGG: Novel Representations of Entities and Relationships for Scene Graph Generation

Published 6 Sep 2023 in cs.CV | (2309.03240v1)

Abstract: Scene Graph Generation (SGG) has achieved significant progress recently. However, most previous works rely heavily on fixed-size entity representations based on bounding box proposals, anchors, or learnable queries. As each representation's cardinality has different trade-offs between performance and computation overhead, extracting highly representative features efficiently and dynamically is both challenging and crucial for SGG. In this work, a novel architecture called RepSGG is proposed to address the aforementioned challenges, formulating a subject as queries, an object as keys, and their relationship as the maximum attention weight between pairwise queries and keys. With more fine-grained and flexible representation power for entities and relationships, RepSGG learns to sample semantically discriminative and representative points for relationship inference. Moreover, the long-tailed distribution also poses a significant challenge for generalization of SGG. A run-time performance-guided logit adjustment (PGLA) strategy is proposed such that the relationship logits are modified via affine transformations based on run-time performance during training. This strategy encourages a more balanced performance between dominant and rare classes. Experimental results show that RepSGG achieves the state-of-the-art or comparable performance on the Visual Genome and Open Images V6 datasets with fast inference speed, demonstrating the efficacy and efficiency of the proposed methods.

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