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Waypoint-Based Imitation Learning for Robotic Manipulation (2307.14326v1)

Published 26 Jul 2023 in cs.RO, cs.AI, and cs.LG

Abstract: While imitation learning methods have seen a resurgent interest for robotic manipulation, the well-known problem of compounding errors continues to afflict behavioral cloning (BC). Waypoints can help address this problem by reducing the horizon of the learning problem for BC, and thus, the errors compounded over time. However, waypoint labeling is underspecified, and requires additional human supervision. Can we generate waypoints automatically without any additional human supervision? Our key insight is that if a trajectory segment can be approximated by linear motion, the endpoints can be used as waypoints. We propose Automatic Waypoint Extraction (AWE) for imitation learning, a preprocessing module to decompose a demonstration into a minimal set of waypoints which when interpolated linearly can approximate the trajectory up to a specified error threshold. AWE can be combined with any BC algorithm, and we find that AWE can increase the success rate of state-of-the-art algorithms by up to 25% in simulation and by 4-28% on real-world bimanual manipulation tasks, reducing the decision making horizon by up to a factor of 10. Videos and code are available at https://lucys0.github.io/awe/

Citations (40)

Summary

  • The paper introduces Automatic Waypoint Extraction (AWE) to address compounding errors in imitation learning by reducing the decision-making horizon.
  • A dynamic programming method extracts key waypoints from human demonstrations, enabling efficient trajectory reconstruction.
  • Experiments report up to 25% simulation and 28% real-world success improvements, demonstrating AWE’s scalability and robustness.

Overview of Waypoint-Based Imitation Learning for Robotic Manipulation

The paper "Waypoint-Based Imitation Learning for Robotic Manipulation" addresses a key challenge in the field of imitation learning (IL) regarding robotic manipulation: the problem of compounding errors in Behavioral Cloning (BC). Compounding errors are known to accumulate quadratically over the course of an episode due to the lack of corrective feedback, posing a significant hurdle for achieving high success rates in robotic tasks that require precise and long-horizon decision-making.

Key Insights and Approach

The paper introduces Automatic Waypoint Extraction (AWE), which is a novel preprocessing module for IL. The core idea is to automatically generate waypoints from human demonstrations without additional supervision, thereby reducing the decision-making horizon of the original learning task. The hypothesis is that if a trajectory can be approximated by linear motion, the segment endpoints can serve as effective waypoints. By employing AWE in preprocessing, the paper demonstrates a significant reduction in trajectory length while maintaining or improving learning efficacy.

AWE operates by decomposing human demonstrations into a minimal set of waypoints using a dynamic programming approach. This approach selects waypoints such that the reconstruction error—defined as the maximum deviation between the original and reconstructed trajectory—is kept within a pre-specified threshold. This technique effectively transforms the imitation learning problem from predicting the next action into predicting the next waypoint.

Numerical Results

The paper details rigorous evaluations in both simulated and real-world environments and showcases compelling enhancements in performance. Specifically, AWE combined with state-of-the-art IL methods like diffusion policies and action chunking with transformers (ACT) led to improvements in task success rates by up to 25% in simulation and 28% in real-world robotic manipulation tasks. These improvements were achieved while the decision-making horizon was reduced by an order of magnitude, facilitating better scalability to longer and more complex tasks.

Implications and Future Directions

Practically, the use of AWE offers a substantial advancement for robotic manipulation tasks by providing a scalable method to mitigate the detrimental impact of compounding errors in BC. Theoretically, this paper opens new avenues for enhancing the robustness and efficiency of IL algorithms through automated trajectory simplifications.

Moreover, this work suggests promising future research directions, such as integrating AWE with other learning paradigms and exploring more sophisticated waypoint selection criteria sensitive to task-specific intricacies (e.g., high-precision requirements). Addressing these areas could further optimize and extend the applicability of robot learning algorithms in dynamic and partially observable environments.

Conclusion

The introduction of AWE presents a critical step forward in IL by simplifying the learning problem while maintaining or enhancing the performance of state-of-the-art robotic manipulation tasks. Through automatic and effective reduction of the decision-making horizon, this method has demonstrated strong potential to address enduring challenges in robotics and to facilitate broader deployment in real-world applications. The insights gained extend the theoretical foundations of IL and suggest a versatile preprocessing layer for future robotic learning systems.

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