Papers
Topics
Authors
Recent
Search
2000 character limit reached

Partially-Observable Security Games for Automating Attack-Defense Analysis

Published 2 Nov 2022 in cs.CR and cs.FL | (2211.01508v1)

Abstract: Network systems often contain vulnerabilities that remain unfixed in a network for various reasons, such as the lack of a patch or knowledge to fix them. With the presence of such residual vulnerabilities, the network administrator should properly react to the malicious activities or proactively prevent them, by applying suitable countermeasures that minimize the likelihood of an attack by the attacker. In this paper, we propose a stochastic game-theoretic approach for analyzing network security and synthesizing defense strategies to protect a network. To support analysis under partial observation, where some of the attacker's activities are unobservable or undetectable by the defender, we construct a one-sided partially observable security game and transform it into a perfect game for further analysis. We prove that this transformation is sound for a sub-class of security games and a subset of properties specified in the logic rPATL. We implement a prototype that fully automates our approach, and evaluate it by conducting experiments on a real-life network.

Authors (2)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.