Existence of an effective burning velocity in cellular flow for curvature G-equation via game analysis
Abstract: G-equation is a popular level set model in turbulent combustion, and becomes an advective mean curvature type evolution equation when curvature of a moving flame in a fluid flow is considered: Here $d>0$ is the Markstein number and the positive part is imposed to avoid a non-physical negative laminar flame speed. For simplicity of presentation, we focus mainly on the case when is the two dimensional cellular flow with Hamiltonian and amplitude . Our main result is that for any unit vector , there exists a positive number such that if , then $$ \left|G(x,t)-p\cdot x+\overline H(p)t\right|\leq C \quad \text{in $\mathbb{R}2\times [0,\infty)$} $$ for a constant depending only on the Markstein number and the cellular flow amplitude . The number corresponds to the effective burning velocity in the physics literature. The non-coercivity encountered here is one of the major difficulties for homogenization of the mean curvature-type equations. To overcome it, we introduce a new approach that combines PDE methods with a dynamical analysis of the Kohn-Serfaty deterministic game characterization of the curvature G-equation utilizing the streamline structure of cellular flows. Extension to general two-dimensional incompressible flows is also discussed. In three dimensional incompressible flows, the existence of might fail when the flow intensity exceeds a bifurcation value even for simple shear flows [32].
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