Papers
Topics
Authors
Recent
Search
2000 character limit reached

Non-iterative generation of an optimal mesh for a blade passage using deep reinforcement learning

Published 8 Sep 2022 in cs.LG and cs.CE | (2209.05280v2)

Abstract: A method using deep reinforcement learning (DRL) to non-iteratively generate an optimal mesh for an arbitrary blade passage is developed. Despite automation in mesh generation using either an empirical approach or an optimization algorithm, repeated tuning of meshing parameters is still required for a new geometry. The method developed herein employs a DRL-based multi-condition optimization technique to define optimal meshing parameters as a function of the blade geometry, attaining automation, minimization of human intervention, and computational efficiency. The meshing parameters are optimized by training an elliptic mesh generator which generates a structured mesh for a blade passage with an arbitrary blade geometry. During each episode of the DRL process, the mesh generator is trained to produce an optimal mesh for a randomly selected blade passage by updating the meshing parameters until the mesh quality, as measured by the ratio of determinants of the Jacobian matrices and the skewness, reaches the highest level. Once the training is completed, the mesh generator create an optimal mesh for a new arbitrary blade passage in a single try without an repetitive process for the parameter tuning for mesh generation from the scratch. The effectiveness and robustness of the proposed method are demonstrated through the generation of meshes for various blade passages.

Citations (4)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (3)

Collections

Sign up for free to add this paper to one or more collections.