Papers
Topics
Authors
Recent
Search
2000 character limit reached

Fast, feature-rich weakly-compressible SPH on GPU: coding strategies and compiler choices

Published 22 Jul 2022 in physics.comp-ph, cs.DC, cs.NA, math.NA, and physics.flu-dyn | (2207.11328v2)

Abstract: GPUSPH was the first implementation of the weakly-compressible Smoothed Particle Hydrodynamics method to run entirely on GPU using CUDA. Version 5, released in June 2018, features a radical restructuring of the code, offering a more structured implementation of several features and specialized optimization of most heavy-duty computational kernels. While these improvements have led to a measurable performance boost (ranging from 15\% to 30\% depending on the test case and hardware configuration), it has also uncovered some of the limitations of the official CUDA compiler (\texttt{nvcc}) offered by NVIDIA, especially in regard to developer friendliness. This has led to an effort to support alternative compilers, particularly Clang, with surprising performance gains.

Citations (1)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.