Papers
Topics
Authors
Recent
Search
2000 character limit reached

Firefighting with a Distance-Based Restriction

Published 5 Apr 2022 in math.CO and cs.DM | (2204.01908v2)

Abstract: In the classic version of the game of firefighter, on the first turn a fire breaks out on a vertex in a graph $G$ and then $k$ firefighters protect $k$ vertices. On each subsequent turn, the fire spreads to the collective unburnt neighbourhood of all the burning vertices and the firefighters again protect $k$ vertices. Once a vertex has been burnt or protected it remains that way for the rest of the game. A common objective with respect to some infinite graph $G$ is to determine how many firefighters are necessary to stop the fire from spreading after a finite number of turns, commonly referred to as containing the fire. We introduce the concept of distance-restricted firefighting where the firefighters' movement is restricted so they can only move up to some fixed distance $d$ per turn rather than being able to move without restriction. We establish some general properties of this new game in contrast to properties of the original game, and we investigate specific cases of the distance-restricted game on the infinite square, strong, and hexagonal grids. We conjecture that two firefighters are insufficient on the square grid when $d = 2$, and we pose some questions about how many firefighters are required in general when $d = 1$.

Citations (1)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.

Tweets

Sign up for free to view the 1 tweet with 0 likes about this paper.