Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
153 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Single-Shot Pruning for Offline Reinforcement Learning (2112.15579v1)

Published 31 Dec 2021 in cs.LG

Abstract: Deep Reinforcement Learning (RL) is a powerful framework for solving complex real-world problems. Large neural networks employed in the framework are traditionally associated with better generalization capabilities, but their increased size entails the drawbacks of extensive training duration, substantial hardware resources, and longer inference times. One way to tackle this problem is to prune neural networks leaving only the necessary parameters. State-of-the-art concurrent pruning techniques for imposing sparsity perform demonstrably well in applications where data distributions are fixed. However, they have not yet been substantially explored in the context of RL. We close the gap between RL and single-shot pruning techniques and present a general pruning approach to the Offline RL. We leverage a fixed dataset to prune neural networks before the start of RL training. We then run experiments varying the network sparsity level and evaluating the validity of pruning at initialization techniques in continuous control tasks. Our results show that with 95% of the network weights pruned, Offline-RL algorithms can still retain performance in the majority of our experiments. To the best of our knowledge, no prior work utilizing pruning in RL retained performance at such high levels of sparsity. Moreover, pruning at initialization techniques can be easily integrated into any existing Offline-RL algorithms without changing the learning objective.

Citations (19)

Summary

We haven't generated a summary for this paper yet.