Papers
Topics
Authors
Recent
Search
2000 character limit reached

Distributed continuous-time strategy-updating rules for noncooperative games with discrete-time communication

Published 18 Oct 2021 in math.OC | (2110.09078v3)

Abstract: In this paper, continuous-time noncooperative games in networks of double-integrator agents are explored. The existing methods require that agents communicate with their neighbors in real time. In this paper, we propose two discrete-time communication schemes based on the designed continuous-time strategy-updating rule for the efficient use of communication resources. First, the property of the designed continuous-time rule is analyzed to ensure that all agents' strategies can converge to the Nash equilibrium. Then, we propose periodic and event-triggered communication schemes for the implementation of the designed rule with discrete-time communication. The rule in the periodic case is implemented synchronously and easily. The rule in the event-triggered case is executed asynchronously without Zeno behaviors. All agents in both cases can asymptotically reach to the Nash equilibrium by interacting with neighbors at discrete times. Simulations are performed in networks of Cournot competition to illustrate the effectiveness of the proposed methods.

Authors (4)
Citations (6)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.