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Volume Rendering of Neural Implicit Surfaces

Published 22 Jun 2021 in cs.CV | (2106.12052v2)

Abstract: Neural volume rendering became increasingly popular recently due to its success in synthesizing novel views of a scene from a sparse set of input images. So far, the geometry learned by neural volume rendering techniques was modeled using a generic density function. Furthermore, the geometry itself was extracted using an arbitrary level set of the density function leading to a noisy, often low fidelity reconstruction. The goal of this paper is to improve geometry representation and reconstruction in neural volume rendering. We achieve that by modeling the volume density as a function of the geometry. This is in contrast to previous work modeling the geometry as a function of the volume density. In more detail, we define the volume density function as Laplace's cumulative distribution function (CDF) applied to a signed distance function (SDF) representation. This simple density representation has three benefits: (i) it provides a useful inductive bias to the geometry learned in the neural volume rendering process; (ii) it facilitates a bound on the opacity approximation error, leading to an accurate sampling of the viewing ray. Accurate sampling is important to provide a precise coupling of geometry and radiance; and (iii) it allows efficient unsupervised disentanglement of shape and appearance in volume rendering. Applying this new density representation to challenging scene multiview datasets produced high quality geometry reconstructions, outperforming relevant baselines. Furthermore, switching shape and appearance between scenes is possible due to the disentanglement of the two.

Citations (910)

Summary

  • The paper introduces VolSDF, which uses a transformed signed distance function to significantly enhance geometry reconstruction and novel view synthesis.
  • The paper presents a novel density formulation with Laplace’s CDF that bounds opacity error, ensuring precise numerical integration for high-fidelity rendering.
  • The paper demonstrates efficient unsupervised disentanglement of shape and appearance, achieving superior results with a 0.86mm average Chamfer Distance on DTU.

Volume Rendering of Neural Implicit Surfaces: An Expert Perspective

The paper "Volume Rendering of Neural Implicit Surfaces" introduces VolSDF, a novel framework aimed at enhancing neural volume rendering techniques by incorporating a unique geometric representation of the volume density function. This framework significantly improves both the geometry reconstruction and synthesis of novel views of a scene from sparse image datasets.

Key Contributions

The primary innovation introduced by VolSDF is the modeling of volume density as a transformed signed distance function (SDF). This approach contrasts with traditional methods where geometry was inferred from a density function, often leading to noisy and imprecise reconstructions. Specifically, this formulation involves defining the volume density using Laplace's cumulative distribution function (CDF) applied to an SDF representation. The paper details several benefits of this approach:

  1. Inductive Bias for Geometry Learning: By linking volume density directly to the SDF, the method imposes a strong inductive bias that inherently promotes accurate geometry learning. This also facilitates a straightforward extraction of the scene surface as the zero level set of the SDF.
  2. Bounded Opacity Approximation Error: The novel density formulation allows bounding the opacity error along viewing rays. This bounded error ensures accurate sampling and thus precise coupling of geometry and radiance, essential for high-fidelity rendering.
  3. Efficient Unsupervised Disentanglement: The approach naturally supports the disentanglement of shape and appearance in volume rendering, enabling operations such as swapping shape and appearance between different scenes.

Methodology

The methodology hinges on redefining the volume density function σ(x)\sigma(x) as follows:

σ(x)=αΨβ(dΩ(x))\sigma(x) = \alpha \Psi_{\beta}(-d_{\Omega}(x))

where dΩ(x)d_{\Omega}(x) is the SDF, Ψβ\Psi_{\beta} is the CDF of the Laplace distribution, and α\alpha and β\beta are learnable parameters. Several technical advantages emerge from this definition:

  • The existence of a well-defined surface generating the density, promoting better geometry approximation.
  • The formulation allows the derivation of an error bound for the opacity approximation.

Numerical Integration and Sampling

A significant aspect of the proposed solution involves the accurate numerical integration of the volume rendering integral. The paper adopts the rectangle rule for this purpose, supported by a sophisticated sampling algorithm based on the opacity error bound. This sampling method iteratively refines the sample set, ensuring that the opacity error remains below a predefined threshold, thus guaranteeing fidelity in the volume rendering process.

Experimental Results

The efficacy of VolSDF is demonstrated through extensive experiments on the DTU and BlendedMVS datasets. The results show that VolSDF produces more accurate surface reconstructions compared to NeRF and NeRF++, and its performance is comparable to the state-of-the-art IDR, despite not requiring object masks. Additionally, the framework's capability to disentangle geometry and appearance is highlighted, showing successful material transfer between scenes.

Quantitative results on the DTU dataset reveal that VolSDF achieves an average Chamfer Distance of 0.86mm, outperforming NeRF by a significant margin. Furthermore, the PSNR for rendered images is comparable to that achieved by NeRF, demonstrating that the improved geometry reconstruction does not come at the cost of rendering quality.

Implications and Future Directions

VolSDF presents several theoretical and practical implications for the field of neural rendering:

  • Enhanced Geometry Representation: The use of SDFs as a backbone for volume density ensures more precise geometry, which is crucial for applications requiring high fidelity.
  • Improved Sampling Techniques: The introduction of bounded error sampling marks a significant advancement, potentially influencing future research in numerical methods for computer graphics.
  • Unsupervised Learning: By enabling disentangled learning of shape and appearance, the method opens pathways for more robust unsupervised learning paradigms in 3D reconstruction tasks.

Looking forward, several promising avenues for future research emerge from this work. The theoretical foundations laid by VolSDF could be extended to dynamic scenes or even space-time reconstructions, incorporating motion into the framework. Additionally, exploring more complex density models or generalizing the SDF approach to handle non-watertight geometries could broaden the applicability of this technique.

Conclusion

The "Volume Rendering of Neural Implicit Surfaces" paper introduces a paradigm shift in neural volume rendering by leveraging the signed distance function to model volume densities. This strategic change leads to significant improvements in geometry reconstruction and novel view synthesis, making it a noteworthy contribution to the ongoing advancements in computer graphics and vision. The meticulous integration of bounded error sampling further solidifies its practical applicability, setting a new standard for future research in the domain.

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