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Quasi-structured quadrilateral meshing in Gmsh -- a robust pipeline for complex CAD models

Published 8 Mar 2021 in cs.CE, cs.CG, and cs.MS | (2103.04652v1)

Abstract: We propose an end-to-end pipeline to robustly generate high-quality quadrilateral meshes for complex CAD models. An initial quad-dominant mesh is generated with frontal point insertion guided by a locally integrable cross field and a scalar size map adapted to the small CAD features. After triangle combination and midpoint-subdivision into an all-quadrilateral mesh, the topology of the mesh is modified to reduce the number of irregular vertices. The idea is to preserve the irregular vertices matching cross-field singularities and to eliminate the others. The topological modifications are either local and based on disk quadrangulations, or more global with the remeshing of patches of quads according to predefined patterns. Validity of the quad mesh is guaranteed by monitoring element quality during all operations and reverting the changes when necessary. Advantages of our approach include robustness, strict respect of the CAD features and support for user-prescribed size constraints. The quad mesher, which is available in Gmsh, is validated and illustrated on two datasets of CAD models.

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