Papers
Topics
Authors
Recent
Search
2000 character limit reached

CobBO: Coordinate Backoff Bayesian Optimization with Two-Stage Kernels

Published 13 Jan 2021 in cs.LG, cs.AI, math.OC, and stat.ML | (2101.05147v3)

Abstract: Bayesian optimization is a popular method for optimizing expensive black-box functions. Yet it oftentimes struggles in high dimensions where the computation could be prohibitively heavy. To alleviate this problem, we introduce Coordinate backoff Bayesian Optimization (CobBO) with two-stage kernels. During each round, the first stage uses a simple coarse kernel that sacrifices the approximation accuracy for computational efficiency. It captures the global landscape by purposely smoothing away local fluctuations. Then, in the second stage of the same round, past observed points in the full space are projected to the selected subspace to form virtual points. These virtual points, along with the means and variances of their unknown function values estimated using the simple kernel of the first stage, are fitted to a more sophisticated kernel model in the second stage. Within the selected low dimensional subspace, the computational cost of conducting Bayesian optimization therein becomes affordable. To further enhance the performance, a sequence of consecutive observations in the same subspace are collected, which can effectively refine the approximation of the function. This refinement lasts until a stopping rule is met determining when to back off from a certain subspace and switch to another. This decoupling significantly reduces the computational burden in high dimensions, which fully leverages the observations in the whole space rather than only relying on observations in each coordinate subspace. Extensive evaluations show that CobBO finds solutions comparable to or better than other state-of-the-art methods for dimensions ranging from tens to hundreds, while reducing both the trial complexity and computational costs.

Authors (3)
Citations (4)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.