Papers
Topics
Authors
Recent
Search
2000 character limit reached

An adaptive mesh, GPU-accelerated, and error minimized special relativistic hydrodynamics code

Published 21 Dec 2020 in astro-ph.HE | (2012.11130v2)

Abstract: We present a new special relativistic hydrodynamics (SRHD) code capable of handling coexisting ultra-relativistically hot and non-relativistically cold gases. We achieve this by designing a new algorithm for conversion between primitive and conserved variables in the SRHD solver, which incorporates a realistic ideal-gas equation of state covering both the relativistic and non-relativistic regimes. The code can handle problems involving a Lorentz factor as high as $106$ and optimally avoid the catastrophic cancellation. In addition, we have integrated this new SRHD solver into the code GAMER (https://github.com/gamer-project/gamer) to support adaptive mesh refinement and hybrid OpenMP/MPI/GPU parallelization. It achieves a peak performance of $7\times 10{7}$ cell updates per second on a single Tesla P100 GPU and scales well to 2048 GPUs. We apply this code to two interesting astrophysical applications: (a) an asymmetric explosion source on the relativistic blast wave and (b) the flow acceleration and limb-brightening of relativistic jets.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.