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Learning Behavior Trees with Genetic Programming in Unpredictable Environments (2011.03252v1)

Published 6 Nov 2020 in cs.RO and cs.AI

Abstract: Modern industrial applications require robots to be able to operate in unpredictable environments, and programs to be created with a minimal effort, as there may be frequent changes to the task. In this paper, we show that genetic programming can be effectively used to learn the structure of a behavior tree (BT) to solve a robotic task in an unpredictable environment. Moreover, we propose to use a simple simulator for the learning and demonstrate that the learned BTs can solve the same task in a realistic simulator, reaching convergence without the need for task specific heuristics. The learned solution is tolerant to faults, making our method appealing for real robotic applications.

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Authors (4)
  1. Matteo Iovino (13 papers)
  2. Jonathan Styrud (10 papers)
  3. Pietro Falco (12 papers)
  4. Christian Smith (27 papers)
Citations (34)

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