2000 character limit reached
On Privatizing Equilibrium Computation in Aggregate Games over Networks (1912.06296v1)
Published 13 Dec 2019 in math.OC, cs.DC, cs.SY, and eess.SY
Abstract: We propose a distributed algorithm to compute an equilibrium in aggregate games where players communicate over a fixed undirected network. Our algorithm exploits correlated perturbation to obfuscate information shared over the network. We prove that our algorithm does not reveal private information of players to an honest-but-curious adversary who monitors several nodes in the network. In contrast with differential privacy based algorithms, our method does not sacrifice accuracy of equilibrium computation to provide privacy guarantees.