Generating Question-Answer Hierarchies
Abstract: The process of knowledge acquisition can be viewed as a question-answer game between a student and a teacher in which the student typically starts by asking broad, open-ended questions before drilling down into specifics (Hintikka, 1981; Hakkarainen and Sintonen, 2002). This pedagogical perspective motivates a new way of representing documents. In this paper, we present SQUASH (Specificity-controlled Question-Answer Hierarchies), a novel and challenging text generation task that converts an input document into a hierarchy of question-answer pairs. Users can click on high-level questions (e.g., "Why did Frodo leave the Fellowship?") to reveal related but more specific questions (e.g., "Who did Frodo leave with?"). Using a question taxonomy loosely based on Lehnert (1978), we classify questions in existing reading comprehension datasets as either "general" or "specific". We then use these labels as input to a pipelined system centered around a conditional neural LLM. We extensively evaluate the quality of the generated QA hierarchies through crowdsourced experiments and report strong empirical results.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.