Transparent pronunciation scoring using articulatorily weighted phoneme edit distance
Abstract: For researching effects of gamification in foreign language learning for children in the "Say It Again, Kid!" project we developed a feedback paradigm that can drive gameplay in pronunciation learning games. We describe our scoring system based on the difference between a reference phone sequence and the output of a multilingual CTC phoneme recogniser. We present a white-box scoring model of mapped weighted Levenshtein edit distance between reference and error with error weights for articulatory differences computed from a training set of scored utterances. The system can produce a human-readable list of each detected mispronunciation's contribution to the utterance score. We compare our scoring method to established black box methods.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.