Papers
Topics
Authors
Recent
Search
2000 character limit reached

Consensus and Information Cascades in Game-Theoretic Imitation Dynamics with Static and Dynamic Network Topologies

Published 27 Mar 2019 in math.DS | (1903.11429v1)

Abstract: We construct a model of strategic imitation in an arbitrary network of players who interact through an additive game. Assuming a discrete time update, we show a condition under which the resulting difference equations converge to consensus. Two conjectures on general convergence are also discussed. We then consider the case where players not only may choose their strategies, but also affect their local topology. We show that for prisoner's dilemma, the graph structure converges to a set of disconnected cliques and strategic consensus occurs in each clique. Several examples from various matrix games are provided. A variation of the model is then used to create a simple model for the spreading of trends, or information cascades in (e.g., social) networks. We provide theoretical and empirical results on the trend-spreading model.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.