Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
157 tokens/sec
GPT-4o
43 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

An Affective Robot Companion for Assisting the Elderly in a Cognitive Game Scenario (1807.09825v1)

Published 12 Jul 2018 in cs.HC, cs.AI, and cs.RO

Abstract: Being able to recognize emotions in human users is considered a highly desirable trait in Human-Robot Interaction (HRI) scenarios. However, most contemporary approaches rarely attempt to apply recognized emotional features in an active manner to modulate robot decision-making and dialogue for the benefit of the user. In this position paper, we propose a method of incorporating recognized emotions into a Reinforcement Learning (RL) based dialogue management module that adapts its dialogue responses in order to attempt to make cognitive training tasks, like the 2048 Puzzle Game, more enjoyable for the users.

Citations (2)

Summary

We haven't generated a summary for this paper yet.