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Synthesizing Skeletons for Reactive Systems (1803.09285v1)

Published 25 Mar 2018 in cs.FL and cs.LG

Abstract: We present an analysis technique for temporal specifications of reactive systems that identifies, on the level of individual system outputs over time, which parts of the implementation are determined by the specification, and which parts are still open. This information is represented in the form of a labeled transition system, which we call skeleton. Each state of the skeleton is labeled with a three-valued assignment to the output variables: each output can be true, false, or open, where true or false means that the value must be true or false, respectively, and open means that either value is still possible. We present algorithms for the verification of skeletons and for the learning-based synthesis of skeletons from specifications in linear-time temporal logic (LTL). The algorithm returns a skeleton that satisfies the given LTL specification in time polynomial in the size of the minimal skeleton. Our new analysis technique can be used to recognize and repair specifications that underspecify critical situations. The technique thus complements existing methods for the recognition and repair of overspecifications via the identification of unrealizable cores.

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