Computing trisections of 4-manifolds
Abstract: Algorithms that decompose a manifold into simple pieces reveal the geometric and topological structure of the manifold, showing how complicated structures are constructed from simple building blocks. This note describes a way to algorithmically construct a trisection, which describes a $4$-dimensional manifold as a union of three $4$-dimensional handlebodies. The complexity of the $4$-manifold is captured in a collection of curves on a surface, which guide the gluing of the handelbodies. The algorithm begins with a description of a manifold as a union of pentachora, or $4$-dimensional simplices. It transforms this description into a trisection. This results in the first explicit complexity bounds for the trisection genus of a $4$-manifold in terms of the number of pentachora ($4$-simplices) in a triangulation.
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