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Imposing higher-level Structure in Polyphonic Music Generation using Convolutional Restricted Boltzmann Machines and Constraints

Published 14 Dec 2016 in cs.SD, cs.AI, and cs.NE | (1612.04742v4)

Abstract: We introduce a method for imposing higher-level structure on generated, polyphonic music. A Convolutional Restricted Boltzmann Machine (C-RBM) as a generative model is combined with gradient descent constraint optimisation to provide further control over the generation process. Among other things, this allows for the use of a "template" piece, from which some structural properties can be extracted, and transferred as constraints to the newly generated material. The sampling process is guided with Simulated Annealing to avoid local optima, and to find solutions that both satisfy the constraints, and are relatively stable with respect to the C-RBM. Results show that with this approach it is possible to control the higher-level self-similarity structure, the meter, and the tonal properties of the resulting musical piece, while preserving its local musical coherence.

Citations (66)

Summary

Imposing Higher-Level Structure in Polyphonic Music Generation

The paper "Imposing Higher-Level Structure in Polyphonic Music Generation using Convolutional Restricted Boltzmann Machines and Constraints" explores the challenging domain of automatic polyphonic music generation. The emphasis is on leveraging machine learning methodologies to impose musical constraints that resemble structural properties of human-composed music while maintaining local musical coherence.

Methodology Overview

The approach combines Convolutional Restricted Boltzmann Machines (C-RBMs) with gradient descent-based constraint optimization to control the generation process. The framework allows for a piece of template music to be used from which structural properties can be extracted and imposed as constraints on the generated material. The mechanism to guide the sampling process utilizes Simulated Annealing to explore the solution space, thus avoiding local optima and balancing the generated content in terms of satisfying the constraints as well as maintaining the statistical characteristics of the training data distribution.

Key Components:

  • Convolutional Restricted Boltzmann Machine (C-RBM): Employed for generating low-level musical textures by probabilistically modeling musical sequences. The convolutional architecture specifically captures temporal correlations, allowing it to learn from a relatively small dataset.
  • Gradient Descent for Constraint Optimization: Imposes structural constraints derived from a template, such as self-similarity, tonality, and meter, to influence the generated music. The model iteratively adjusts the sampling until a satisfactory set of constraints is met.
  • Simulated Annealing: Used to manage convergence towards optimal solutions by exploring the sampling space, ensuring solutions maintain both local texture and higher-level structural characteristics.

Experimental Validation

The experimental setup involves training on transposed fragments of Mozart sonatas to prevent overfitting while ensuring a comprehensive capture of tonal variations across potential key changes. The training involves maintaining a balance between imposing constraints and preserving the natural musical flow influenced by the C-RBM's learned distribution.

Quantitatively, the paper leverages Information Rate (IR) as a metric to assess the structural integrity of the generated samples, demonstrating that employing constraints significantly increases the IR value compared to baseline models without constraints. This implies that the approach effectively produces music with a higher degree of perceived structure.

Findings and Implications

The paper presents compelling evidence that constrained sampling improves the structured organization of automatically generated polyphonic music, thus outperforming established methods such as the RNN-RBM in this regards. The results underscore the potential of using template-based constraint settings to guide artistic content generation.

Practical Implications:

  • The techniques could be leveraged in creative Artificial Intelligence applications such as computer-assisted composition tools where musicians could use similar systems to originate new pieces under guided structural presets.

Theoretical Implications:

  • The intertwining of probabilistic models with deterministic constraints offers a fascinating insight into handling stochastic elements of music within deterministic frameworks, deeper exploration could enhance understanding in both AI and music theory fields.

Future Directions

The study briefly mentions directions for improving the generative models and constraints further. This includes exploring more sophisticated generative architectures potentially beyond C-RBMs, such as models that explicitly learn higher-level relationships like transposed repetitions, which are pivotal in expansive musical structures.

Moreover, developing additional and more nuanced constraints can enhance musical expressivity and boundary recognition within generated pieces. These future developments could contribute substantially to the field of algorithmic composition and underscores the potential for cross-disciplinary innovation at the intersection of AI and the arts.

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