Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
156 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Hearing in a shoe-box : binaural source position and wall absorption estimation using virtually supervised learning (1609.09747v2)

Published 30 Sep 2016 in cs.SD

Abstract: This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes. These scenes are used to build a dataset of spatial binaural features annotated with acoustic properties such as the 3D source position and the walls' absorption coefficients. A probabilistic high- to low-dimensional regression framework is used to learn a mapping from these features to the acoustic properties. Results indicate that this mapping successfully estimates the azimuth and elevation of new sources, but also their range and even the walls' absorption coefficients solely based on binaural signals. Results also reveal that incorporating random-diffusion effects in the data significantly improves the estimation of all parameters.

Citations (10)

Summary

We haven't generated a summary for this paper yet.