Papers
Topics
Authors
Recent
Search
2000 character limit reached

LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs

Published 2 Mar 2016 in cs.GR | (1603.00713v1)

Abstract: Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing objects, assigning materials and lighting parameters, setting animations and physics properties and customizing the objects AI and behavior by editing scripts. The heterogeneity of the task usually translates to a workflow where a team of people, experts on separate aspects, cooperate to edit the game level, often working on the same objects (e.g.: a programmer working on the AI of a character, while an artist works on its 3D model or its materials). Today this collaboration is established by using version control systems designed for text documents, such as Git, to manage different versions and share them amongst users. The merge algorithms used in these systems though does not perform well in our case since it does not respect the relations between game objects necessary to maintain the semantic of the game level behavior and look. This is a known problem and commercial systems for game level merging exists, e.g. PlasticSCM, but these are only slightly more robust than text-based ones. This causes designers to often merge scenes manually, essentially reapplying others edits in the game level editor.

Citations (5)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.