Papers
Topics
Authors
Recent
Search
2000 character limit reached

Analysis of friendship network from MMORPG based data

Published 11 Feb 2016 in cs.SI | (1602.03674v1)

Abstract: This work analyzes friendship network from a Massively Multiplayer Online Role-Playing Game (MMORPG). The network is based on data from a private server that was active from 2007 until 2011. The work conducts a standard analysis of the network and then divides players according to different groups based on their activity. Work checks how friendship network can be correlated to the clan (a self-organized group of players who often form a league and play on the same side in a match) network. Main part of the work is the recommendation method for players that are not part of any clan and it is based on communities of friendship network.

Authors (1)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.