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Efficient Nash Computation in Large Population Games with Bounded Influence

Published 12 Dec 2012 in cs.GT and cs.AI | (1301.0577v1)

Abstract: We introduce a general representation of large-population games in which each player s influence ON the others IS centralized AND limited, but may otherwise be arbitrary.This representation significantly generalizes the class known AS congestion games IN a natural way.Our main results are provably correct AND efficient algorithms FOR computing AND learning approximate Nash equilibria IN this general framework.

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