How quickly can we sample a uniform domino tiling of the 2L x 2L square via Glauber dynamics?
Abstract: TThe prototypical problem we study here is the following. Given a $2L\times 2L$ square, there are approximately $\exp(4KL2/\pi )$ ways to tile it with dominos, i.e. with horizontal or vertical $2\times 1$ rectangles, where $K\approx 0.916$ is Catalan's constant [Kasteleyn '61, Temperley-Fisher '61]. A conceptually simple (even if computationally not the most efficient) way of sampling uniformly one among so many tilings is to introduce a Markov Chain algorithm (Glauber dynamics) where, with rate $1$, two adjacent horizontal dominos are flipped to vertical dominos, or vice-versa. The unique invariant measure is the uniform one and a classical question [Wilson 2004,Luby-Randall-Sinclair 2001] is to estimate the time $T_{mix}$ it takes to approach equilibrium (i.e. the running time of the algorithm). In [Luby-Randall-Sinclair 2001, Randall-Tetali 2000], fast mixin was proven: $T_{mix}=O(LC)$ for some finite $C$. Here, we go much beyond and show that $c L2\le T_{mix}\le L{2+o(1)}$. Our result applies to rather general domain shapes (not just the $2L\times 2L$ square), provided that the typical height function associated to the tiling is macroscopically planar in the large $L$ limit, under the uniform measure (this is the case for instance for the Temperley-type boundary conditions considered in [Kenyon 2000]). Also, our method extends to some other types of tilings of the plane, for instance the tilings associated to dimer coverings of the hexagon or square-hexagon lattices.
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