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Dynamics of Boltzmann Q-Learning in Two-Player Two-Action Games

Published 7 Sep 2011 in cs.GT, cs.LG, cs.MA, nlin.AO, and q-bio.PE | (1109.1528v3)

Abstract: We consider the dynamics of Q-learning in two-player two-action games with a Boltzmann exploration mechanism. For any non-zero exploration rate the dynamics is dissipative, which guarantees that agent strategies converge to rest points that are generally different from the game's Nash Equlibria (NE). We provide a comprehensive characterization of the rest point structure for different games, and examine the sensitivity of this structure with respect to the noise due to exploration. Our results indicate that for a class of games with multiple NE the asymptotic behavior of learning dynamics can undergo drastic changes at critical exploration rates. Furthermore, we demonstrate that for certain games with a single NE, it is possible to have additional rest points (not corresponding to any NE) that persist for a finite range of the exploration rates and disappear when the exploration rates of both players tend to zero.

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