Extension of Krasnoselskii–Mann and Halpern iteration to stochastic two-player games
Establish whether Krasnoselskii–Mann and Halpern iteration produce optimal policies for arbitrary stochastic two-player games, and determine whether these iterative methods have polynomial smoothed complexity in the stochastic setting or admit a counterexample demonstrating that such complexity fails.
References
For value iteration methods, we note that our analysis of the correctness of Krasnoselskii--Mann and Halpern iteration uses the fact that the underlying games are deterministic. It is not difficult to show that these methods will eventually produce optimal policies for constant-value stochastic games, but it is not immediately clear if they produce optimal policies for arbitrary stochastic games.
In our work, we have used general results showing that the error bound behaves like $O(1/\sqrt{k})$, but we do not know if this rate is optimal in the setting of deterministic games.