Hardness with only one model generalization
Determine whether equilibrium computation remains computationally hard in discrete multiplayer Colonel Blotto games when only one of the two generalizations—multiple players or player-specific battlefield values—is present.
References
It remains open whether the problem remains hard with only one of these generalizations, either with multiple players or with player-specific values.
The case with player-specific values but a constant number of players also remains open.
We currently do not know how to implement this logic using only two resources for the primary player. We leave the complexity of computing approximate equilibria in Blotto games with uniform tie-breaking, player-specific values, and at most two resources per player as an open problem.