Extend GPU-CFR to multiplayer and Monte Carlo CFR
Extend the GPU-CFR compiler beyond two-player games to games with more than two players and to sampled Monte Carlo counterfactual regret minimization variants whose traversal is not static.
References
Extending the compiler to more than two players and to sampled (Monte Carlo) CFR variants, whose traversal is no longer static, is the main open design question.
— GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay
(2609.11923 - Li et al., 10 Sep 2026) in Section Future Work, Appendix