Improve the dependence on the number of players and actions
Determine whether the quadratic dependence on the number of players and the squared logarithmic dependence on the number of actions in the HOOD algorithm's bounded individual-regret guarantee for arbitrary finite normal-form games can be reduced or improved.
References
Natural future research directions are whether this $\nPlayers2$ price can be reduced, whether the $\log2 \nPures$ dependence can be improved, and whether bounded regret is possible in broader game classes, and for stronger notions of regret, such as swap regret.
Another important question is whether we can obtain bounded regret from simpler dynamics---such as the classical \acs{OFTRL} update, for a suitable choice of regularizer and step size---and whether these dynamics retain good regret bounds in the game's parameters.