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PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion (2510.18348v1)

Published 21 Oct 2025 in cs.RO, cs.AI, and cs.LG

Abstract: State-of-the-art perceptive Reinforcement Learning controllers for legged robots either (i) impose oscillator or IK-based gait priors that constrain the action space, add bias to the policy optimization and reduce adaptability across robot morphologies, or (ii) operate "blind", which struggle to anticipate hind-leg terrain, and are brittle to noise. In this paper, we propose Phase-Guided Terrain Traversal (PGTT), a perception-aware deep-RL approach that overcomes these limitations by enforcing gait structure purely through reward shaping, thereby reducing inductive bias in policy learning compared to oscillator/IK-conditioned action priors. PGTT encodes per-leg phase as a cubic Hermite spline that adapts swing height to local heightmap statistics and adds a swing- phase contact penalty, while the policy acts directly in joint space supporting morphology-agnostic deployment. Trained in MuJoCo (MJX) on procedurally generated stair-like terrains with curriculum and domain randomization, PGTT achieves the highest success under push disturbances (median +7.5% vs. the next best method) and on discrete obstacles (+9%), with comparable velocity tracking, and converging to an effective policy roughly 2x faster than strong end-to-end baselines. We validate PGTT on a Unitree Go2 using a real-time LiDAR elevation-to-heightmap pipeline, and we report preliminary results on ANYmal-C obtained with the same hyperparameters. These findings indicate that terrain-adaptive, phase-guided reward shaping is a simple and general mechanism for robust perceptive locomotion across platforms.

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