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Innovative Tangible Interactive Games for Enhancing Artificial Intelligence Knowledge and Literacy in Elementary Education: A Pedagogical Framework (2506.00651v1)

Published 31 May 2025 in cs.CY

Abstract: This paper presents an innovative pedagogical framework employing tangible interactive games to enhance AI knowledge and literacy among elementary education students. Recognizing the growing importance of AI competencies in the 21st century, this study addresses the critical need for age-appropriate, experiential learning tools that demystify core AI concepts for young learners. The proposed approach integrates physical role-playing activities that embody fundamental AI principles, including neural networks, decision-making, machine learning, and pattern recognition. Through carefully designed game mechanics, students actively engage in collaborative problem solving, fostering deeper conceptual understanding and critical thinking skills. The framework further supports educators by providing detailed guidance on implementation and pedagogical objectives, thus facilitating effective AI education in early childhood settings. Empirical insights and theoretical grounding demonstrate the potential of tangible interactive games to bridge the gap between abstract AI theories and practical comprehension, ultimately promoting AI literacy at foundational educational levels. The study contributes to the growing discourse on AI education by offering scalable and adaptable strategies that align with contemporary curricular demands and prepare young learners for a technologically driven future.

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Authors (1)
  1. Nikolaos Sampanis (2 papers)